Unity POC
This proof-of-concept project showcases an interactive 3D environment built using Unity, deployed via WebGL, and scripted with C#. It features a fully animated avatar capable of real-time navigation and basic movement controls:
Movement Mechanics – The avatar can walk in the direction of the cursor or mouse input, allowing intuitive point-and-click or drag-based navigation.
Jump Functionality – Players can make the avatar jump using the spacebar, adding a layer of interaction and dynamic movement.
3D Models – The scene includes optimized 3D assets designed to render efficiently in browser-based environments without sacrificing visual fidelity.
WebGL Deployment – The project is compiled for the web using Unity’s WebGL exporter, enabling it to run directly in modern browsers without additional plugins.
Real-Time Feedback – Immediate avatar response to user input creates an engaging and immersive experience for testing gameplay mechanics.
Expandable Framework – The prototype sets a foundation for future features such as animations, collision detection, UI overlays, or multiplayer interactions.